DamageEffectData

Summary

Constructors

DamageEffectData()

Properties

Name Type
rightDamage Vec4
topDamage Vec4
leftDamage Vec4
bottomDamage Vec4
outerFrameOpacity float
innerFrameOpacity float
frameWidth float
shader SurfaceShaderBaseAsset | nil
startCriticalEffectHealthThreshold float
endCriticalEffectHealthThreshold float
minDamagePercentageThreshold float
fallofTime float
maxOpacityDamagePercentage float
debugDamage bool

Methods

Method Returns
Clone() DamageEffectData

Constructors

DamageEffectData

DamageEffectData()

Properties

rightDamage

Vec4

topDamage

Vec4

leftDamage

Vec4

bottomDamage

Vec4

outerFrameOpacity

float

innerFrameOpacity

float

frameWidth

float

shader

SurfaceShaderBaseAsset | nil

startCriticalEffectHealthThreshold

float

endCriticalEffectHealthThreshold

float

minDamagePercentageThreshold

float

fallofTime

float

maxOpacityDamagePercentage

float

debugDamage

bool

Methods

Clone

Clone(): DamageEffectData

Returns

Type Description
DamageEffectData