AnimatedSkeletonDatabaseItem

Summary

Constructors

AnimatedSkeletonDatabaseItem()
AnimatedSkeletonDatabaseItem(guid: Guid)

Properties

Name Type
asset SkeletonAsset | nil
names int[]
soldierCollision SkeletonCollisionData | nil
ragdollCollision SkeletonCollisionData | nil
ragdoll RagdollAsset | nil
specialBones string[]
hipBone string
headBone string

Methods

Method Returns
Clone() AnimatedSkeletonDatabaseItem

Static members

Name Type
AnimatedSkeletonDatabaseItem.typeInfo TypeInformation

Constructors

AnimatedSkeletonDatabaseItem

AnimatedSkeletonDatabaseItem()

Creates a new AnimatedSkeletonDatabaseItem frostbite instance.

AnimatedSkeletonDatabaseItem

AnimatedSkeletonDatabaseItem(guid: Guid)

Creates a new AnimatedSkeletonDatabaseItem frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

asset

SkeletonAsset | nil

names

int[]

soldierCollision

SkeletonCollisionData | nil

ragdollCollision

SkeletonCollisionData | nil

ragdoll

RagdollAsset | nil

specialBones

string[]

hipBone

string

headBone

string

Methods

Clone

Clone(): AnimatedSkeletonDatabaseItem

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
AnimatedSkeletonDatabaseItem The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the AnimatedSkeletonDatabaseItem type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)