AnimatedWeaponBinding

Summary

Constructors

AnimatedWeaponBinding()
AnimatedWeaponBinding(guid: Guid)

Properties

Name Type
deploy AntRef
altDeploy AntRef
undeploy AntRef
quickSwitch AntRef
reload AntRef
reloadShotgun AntRef
fire AntRef
fireSingle AntRef
fireHoldAndRelease AntRef
fireSimple AntRef
firstShotSpawned AntRef
boltAction AntRef
pumpAction AntRef
meleeAttack AntRef
quickThrow AntRef
quickThrowType AntRef
aimBody AntRef
alwaysAimHead AntRef
oneHanded AntRef
oneHandedAiming AntRef
aimingEnabled AntRef
lowerGun AntRef
breathControl AntRef
rflType AntRef
pstlType AntRef
hgrType AntRef
atType AntRef
shgType AntRef
lmgType AntRef
bagType AntRef
snpType AntRef
zoom AntRef
aimBodyWeight AntRef
disableZoomToggleWeight AntRef
zoomParameter AntRef
zoomScaleFactor AntRef
dispersion AntRef
aimTargetPosBody AntRef
zoomOutSpeed AntRef
zoomInSpeed AntRef
unDeploySpeed AntRef
deploySpeed AntRef
lightEnabled AntRef
fireModeChanged AntRef
animType AntRef
gunDown AntRef
numberOfBulletsLeftInGun AntRef
bulletsLeftInGun AntRef
abortVehicleDeploy AntRef
currentProjectileIndex AntRef
weaponActionESIG AntRef
isSprinting AntRef
preparingToBash AntRef
justStartedSprinting AntRef
kickBackInIronSight AntRef
zoomingTime AntRef
triggerZoomGunTwitch AntRef
weaponChooserSignal AntRef
weaponClassSignal AntRef
offsetX AntRef
offsetY AntRef
offsetZ AntRef
aiAllowFire AntRef
aiAltFireFromAnt AntRef

Methods

Method Returns
Clone() AnimatedWeaponBinding

Static members

Name Type
AnimatedWeaponBinding.typeInfo TypeInformation

Constructors

AnimatedWeaponBinding

AnimatedWeaponBinding()

Creates a new AnimatedWeaponBinding frostbite instance.

AnimatedWeaponBinding

AnimatedWeaponBinding(guid: Guid)

Creates a new AnimatedWeaponBinding frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

deploy

AntRef

altDeploy

AntRef

undeploy

AntRef

quickSwitch

AntRef

reload

AntRef

reloadShotgun

AntRef

fire

AntRef

fireSingle

AntRef

fireHoldAndRelease

AntRef

fireSimple

AntRef

firstShotSpawned

AntRef

boltAction

AntRef

pumpAction

AntRef

meleeAttack

AntRef

quickThrow

AntRef

quickThrowType

AntRef

aimBody

AntRef

alwaysAimHead

AntRef

oneHanded

AntRef

oneHandedAiming

AntRef

aimingEnabled

AntRef

lowerGun

AntRef

breathControl

AntRef

rflType

AntRef

pstlType

AntRef

hgrType

AntRef

atType

AntRef

shgType

AntRef

lmgType

AntRef

bagType

AntRef

snpType

AntRef

zoom

AntRef

aimBodyWeight

AntRef

disableZoomToggleWeight

AntRef

zoomParameter

AntRef

zoomScaleFactor

AntRef

dispersion

AntRef

aimTargetPosBody

AntRef

zoomOutSpeed

AntRef

zoomInSpeed

AntRef

unDeploySpeed

AntRef

deploySpeed

AntRef

lightEnabled

AntRef

fireModeChanged

AntRef

animType

AntRef

gunDown

AntRef

numberOfBulletsLeftInGun

AntRef

bulletsLeftInGun

AntRef

abortVehicleDeploy

AntRef

currentProjectileIndex

AntRef

weaponActionESIG

AntRef

isSprinting

AntRef

preparingToBash

AntRef

justStartedSprinting

AntRef

kickBackInIronSight

AntRef

zoomingTime

AntRef

triggerZoomGunTwitch

AntRef

weaponChooserSignal

AntRef

weaponClassSignal

AntRef

offsetX

AntRef

offsetY

AntRef

offsetZ

AntRef

aiAllowFire

AntRef

aiAltFireFromAnt

AntRef

Methods

Clone

Clone(): AnimatedWeaponBinding

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
AnimatedWeaponBinding The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the AnimatedWeaponBinding type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)