GunSwayRecoilData

Summary

Constructors

GunSwayRecoilData()
GunSwayRecoilData(guid: Guid)

Properties

Name Type
recoilAmplitudeMax float
recoilAmplitudeIncPerShot float
horizontalRecoilAmplitudeIncPerShotMin float
horizontalRecoilAmplitudeIncPerShotMax float
horizontalRecoilAmplitudeMax float
recoilAmplitudeDecreaseFactor float

Methods

Method Returns
Clone() GunSwayRecoilData

Static members

Name Type
GunSwayRecoilData.typeInfo TypeInformation

Constructors

GunSwayRecoilData

GunSwayRecoilData()

Creates a new GunSwayRecoilData frostbite instance.

GunSwayRecoilData

GunSwayRecoilData(guid: Guid)

Creates a new GunSwayRecoilData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

recoilAmplitudeMax

float

recoilAmplitudeIncPerShot

float

horizontalRecoilAmplitudeIncPerShotMin

float

horizontalRecoilAmplitudeIncPerShotMax

float

horizontalRecoilAmplitudeMax

float

recoilAmplitudeDecreaseFactor

float

Methods

Clone

Clone(): GunSwayRecoilData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
GunSwayRecoilData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the GunSwayRecoilData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)