LevelSetup

Summary

Constructors

LevelSetup()
LevelSetup(guid: Guid)

Properties

Name Type
name string
inclusionOptions LevelSetupOption[]
difficultyIndex int
subLevelNames string[]
subLevelStates int[]
isSaveGame bool
forceReloadResources bool

Methods

Method Returns
Clone() LevelSetup

Static members

Name Type
LevelSetup.typeInfo TypeInformation

Constructors

LevelSetup

LevelSetup()

Creates a new LevelSetup frostbite instance.

LevelSetup

LevelSetup(guid: Guid)

Creates a new LevelSetup frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

name

string

inclusionOptions

LevelSetupOption[]

difficultyIndex

int

subLevelNames

string[]

subLevelStates

int[]

isSaveGame

bool

forceReloadResources

bool

Methods

Clone

Clone(): LevelSetup

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
LevelSetup The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the LevelSetup type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)