MinimapData

Summary

Constructors

MinimapData()
MinimapData(guid: Guid)

Properties

Name Type
position Vec2
cameraPosition Vec3
size Vec2
overlayColor Vec3
anchorPosVertical float
anchorPosHorizontal float
cameraLookDistance float
cameraDistance float
cameraFov float
overlayAlpha float
cameraRotation float
startZoomLevel int
innerZoomFactor int
maxZoomLevels int
centerOnCombatArea bool
rotationFromPlayer bool
positionFromPlayer bool

Methods

Method Returns
Clone() MinimapData

Static members

Name Type
MinimapData.typeInfo TypeInformation

Constructors

MinimapData

MinimapData()

Creates a new MinimapData frostbite instance.

MinimapData

MinimapData(guid: Guid)

Creates a new MinimapData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

position

Vec2

cameraPosition

Vec3

size

Vec2

overlayColor

Vec3

anchorPosVertical

float

anchorPosHorizontal

float

cameraLookDistance

float

cameraDistance

float

cameraFov

float

overlayAlpha

float

cameraRotation

float

startZoomLevel

int

innerZoomFactor

int

maxZoomLevels

int

centerOnCombatArea

bool

rotationFromPlayer

bool

positionFromPlayer

bool

Methods

Clone

Clone(): MinimapData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
MinimapData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the MinimapData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)