ServerSettings

Inherits from SystemSettings

Summary

Constructors

ServerSettings()
ServerSettings(guid: Guid)
ServerSettings(other: SystemSettings)
ServerSettings(other: DataContainer)

Properties

Name Type
instancePath string
remoteControlPort int
duplicationChance float
maxQueriesPerSecond int
corruptionChance float
remoteAdministrationPort string
maxDropDuration float
reorderingChance float
humanHealthMultiplier float
serverName string
minDropDuration float
saveGameVersion int
packetDrops float
dropSpikeChance float
maxLatency float
outgoingRate int
incomingRate int
playlist string
savePoint string
ingameTimeout float
outgoingFrequency float
respawnTimeModifier float
minLatency float
serverPassword string
timeoutTime float
playerCountNeededForMultiplayer int
vehicleSpawnDelayModifier float
debugMenuClick string
administrationPassword string
loadingTimeout float
dedicatedServerCpu int
deathmatchDebugInfo bool
timeoutGame bool
aiLooksIntoCamera bool
isStatsEnabled bool
isTreeDestructionEnabled bool
havokCaptureToFile bool
showTriggerDebugText bool
isInternetSimulationEnabled bool
disableCutscenes bool
jobEnable bool
threadingEnable bool
drawActivePhysicsObjects bool
isRanked bool
unlockResolver bool
scoringLogEnabled bool
havokVisualDebugger bool
isSoldierDetailedCollisionEnabled bool
loadSavePoint bool
isSoldierAnimationEnabled bool
isAiEnabled bool
isReconfigurable bool
isDestructionEnabled bool
forcePlaylist bool
isNetworkStatsEnabled bool
autoUnspawnBangers bool
regulatedAIThrottle bool
enableAnimationCulling bool
fallBackToSquadSpawn bool
allowIndestructibleParts bool
isPresenceEnabled bool
waterPhysicsEnabled bool
respawnOnDeathPosition bool
isRenderDamageEvents bool
vehicleSpawnAllowed bool
queryProviderEnabled bool
isDesertingAllowed bool
debrisClusterEnabled bool
administrationEnabled bool
administrationLogEnabled bool
administrationTimeStampLogNames bool
administrationEventsEnabled bool
administrationServerNameRestricted bool
threadedLoadingEnable bool
vegetationEnabled bool

Static members

Name Type
ServerSettings.typeInfo TypeInformation

Constructors

ServerSettings

ServerSettings()

Creates a new ServerSettings frostbite instance.

ServerSettings

ServerSettings(guid: Guid)

Creates a new ServerSettings frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

ServerSettings

ServerSettings(other: SystemSettings)

Casts an instance of type SystemSettings to ServerSettings. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other SystemSettings The instance to cast to ServerSettings.

ServerSettings

ServerSettings(other: DataContainer)

Casts an instance of type DataContainer to ServerSettings. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other DataContainer The instance to cast to ServerSettings.

Properties

instancePath

string

remoteControlPort

int

duplicationChance

float

maxQueriesPerSecond

int

corruptionChance

float

remoteAdministrationPort

string

maxDropDuration

float

reorderingChance

float

humanHealthMultiplier

float

serverName

string

minDropDuration

float

saveGameVersion

int

packetDrops

float

dropSpikeChance

float

maxLatency

float

outgoingRate

int

incomingRate

int

playlist

string

savePoint

string

ingameTimeout

float

outgoingFrequency

float

respawnTimeModifier

float

minLatency

float

serverPassword

string

timeoutTime

float

playerCountNeededForMultiplayer

int

vehicleSpawnDelayModifier

float

debugMenuClick

string

administrationPassword

string

loadingTimeout

float

dedicatedServerCpu

int

deathmatchDebugInfo

bool

timeoutGame

bool

aiLooksIntoCamera

bool

isStatsEnabled

bool

isTreeDestructionEnabled

bool

havokCaptureToFile

bool

showTriggerDebugText

bool

isInternetSimulationEnabled

bool

disableCutscenes

bool

jobEnable

bool

threadingEnable

bool

drawActivePhysicsObjects

bool

isRanked

bool

unlockResolver

bool

scoringLogEnabled

bool

havokVisualDebugger

bool

isSoldierDetailedCollisionEnabled

bool

loadSavePoint

bool

isSoldierAnimationEnabled

bool

isAiEnabled

bool

isReconfigurable

bool

isDestructionEnabled

bool

forcePlaylist

bool

isNetworkStatsEnabled

bool

autoUnspawnBangers

bool

regulatedAIThrottle

bool

enableAnimationCulling

bool

fallBackToSquadSpawn

bool

allowIndestructibleParts

bool

isPresenceEnabled

bool

waterPhysicsEnabled

bool

respawnOnDeathPosition

bool

isRenderDamageEvents

bool

vehicleSpawnAllowed

bool

queryProviderEnabled

bool

isDesertingAllowed

bool

debrisClusterEnabled

bool

administrationEnabled

bool

administrationLogEnabled

bool

administrationTimeStampLogNames

bool

administrationEventsEnabled

bool

administrationServerNameRestricted

bool

threadedLoadingEnable

bool

vegetationEnabled

bool

Static members

typeInfo

TypeInformation

The type information for the ServerSettings type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)