SpawnScreenWeaponData

Summary

Constructors

SpawnScreenWeaponData()
SpawnScreenWeaponData(guid: Guid)

Properties

Name Type
weaponName string
texture TextureAsset | nil

Methods

Method Returns
Clone() SpawnScreenWeaponData

Static members

Name Type
SpawnScreenWeaponData.typeInfo TypeInformation

Constructors

SpawnScreenWeaponData

SpawnScreenWeaponData()

Creates a new SpawnScreenWeaponData frostbite instance.

SpawnScreenWeaponData

SpawnScreenWeaponData(guid: Guid)

Creates a new SpawnScreenWeaponData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

weaponName

string

texture

TextureAsset | nil

Methods

Clone

Clone(): SpawnScreenWeaponData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
SpawnScreenWeaponData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the SpawnScreenWeaponData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)