TextureShaderParameter

Summary

Constructors

TextureShaderParameter()
TextureShaderParameter(guid: Guid)

Properties

Name Type
parameterName string
value TextureBaseAsset | nil

Methods

Method Returns
Clone() TextureShaderParameter

Static members

Name Type
TextureShaderParameter.typeInfo TypeInformation

Constructors

TextureShaderParameter

TextureShaderParameter()

Creates a new TextureShaderParameter frostbite instance.

TextureShaderParameter

TextureShaderParameter(guid: Guid)

Creates a new TextureShaderParameter frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

parameterName

string

value

TextureBaseAsset | nil

Methods

Clone

Clone(): TextureShaderParameter

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
TextureShaderParameter The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the TextureShaderParameter type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)