UnlockWeaponAndSlot

Summary

Constructors

UnlockWeaponAndSlot()
UnlockWeaponAndSlot(guid: Guid)

Properties

Name Type
weapon SoldierWeaponUnlockAsset | nil
slot WeaponSlot
unlockAssets UnlockAssetBase[]

Methods

Method Returns
Clone() UnlockWeaponAndSlot

Static members

Name Type
UnlockWeaponAndSlot.typeInfo TypeInformation

Constructors

UnlockWeaponAndSlot

UnlockWeaponAndSlot()

Creates a new UnlockWeaponAndSlot frostbite instance.

UnlockWeaponAndSlot

UnlockWeaponAndSlot(guid: Guid)

Creates a new UnlockWeaponAndSlot frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

weapon

SoldierWeaponUnlockAsset | nil

slot

WeaponSlot

unlockAssets

UnlockAssetBase[]

Methods

Clone

Clone(): UnlockWeaponAndSlot

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
UnlockWeaponAndSlot The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the UnlockWeaponAndSlot type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)