WeaponPickupData

Summary

Constructors

WeaponPickupData()
WeaponPickupData(guid: Guid)

Properties

Name Type
weapon SoldierWeaponBlueprint | nil
weaponSlot int
altWeaponSlot int
linkedToWeaponSlot int
minAmmo int
maxAmmo int

Methods

Method Returns
Clone() WeaponPickupData

Static members

Name Type
WeaponPickupData.typeInfo TypeInformation

Constructors

WeaponPickupData

WeaponPickupData()

Creates a new WeaponPickupData frostbite instance.

WeaponPickupData

WeaponPickupData(guid: Guid)

Creates a new WeaponPickupData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

weapon

SoldierWeaponBlueprint | nil

weaponSlot

int

altWeaponSlot

int

linkedToWeaponSlot

int

minAmmo

int

maxAmmo

int

Methods

Clone

Clone(): WeaponPickupData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
WeaponPickupData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the WeaponPickupData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)