WeaponSwitchingMapData

Summary

Constructors

WeaponSwitchingMapData()
WeaponSwitchingMapData(guid: Guid)

Properties

Name Type
fromWeapon WeaponSwitchingEnum
action EntryInputActionEnum
toWeapon WeaponSwitchingEnum[]
fireAndSwitchBackToPrev bool

Methods

Method Returns
Clone() WeaponSwitchingMapData

Static members

Name Type
WeaponSwitchingMapData.typeInfo TypeInformation

Constructors

WeaponSwitchingMapData

WeaponSwitchingMapData()

Creates a new WeaponSwitchingMapData frostbite instance.

WeaponSwitchingMapData

WeaponSwitchingMapData(guid: Guid)

Creates a new WeaponSwitchingMapData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

fromWeapon

WeaponSwitchingEnum

action

EntryInputActionEnum

toWeapon

WeaponSwitchingEnum[]

fireAndSwitchBackToPrev

bool

Methods

Clone

Clone(): WeaponSwitchingMapData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
WeaponSwitchingMapData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the WeaponSwitchingMapData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)