WeaponUnlockPickupData

Summary

Constructors

WeaponUnlockPickupData()
WeaponUnlockPickupData(guid: Guid)

Properties

Name Type
unlockWeaponAndSlot UnlockWeaponAndSlot
altWeaponSlot int
linkedToWeaponSlot int
minAmmo int
maxAmmo int
defaultToFullAmmo bool

Methods

Method Returns
Clone() WeaponUnlockPickupData

Static members

Name Type
WeaponUnlockPickupData.typeInfo TypeInformation

Constructors

WeaponUnlockPickupData

WeaponUnlockPickupData()

Creates a new WeaponUnlockPickupData frostbite instance.

WeaponUnlockPickupData

WeaponUnlockPickupData(guid: Guid)

Creates a new WeaponUnlockPickupData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

unlockWeaponAndSlot

UnlockWeaponAndSlot

altWeaponSlot

int

linkedToWeaponSlot

int

minAmmo

int

maxAmmo

int

defaultToFullAmmo

bool

Methods

Clone

Clone(): WeaponUnlockPickupData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
WeaponUnlockPickupData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the WeaponUnlockPickupData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)