ShaderConstantFunction
Values
| Name | Description |
|---|---|
| ShaderConstantFunction_ViewMatrix | Value: 0 |
| ShaderConstantFunction_ViewProjMatrix | Value: 1 |
| ShaderConstantFunction_WorldViewMatrix | Value: 2 |
| ShaderConstantFunction_WorldViewProjMatrix | Value: 3 |
| ShaderConstantFunction_CrViewProjMatrix | Value: 4 |
| ShaderConstantFunction_CrWorldViewProjMatrix | Value: 5 |
| ShaderConstantFunction_CameraPos | Value: 6 |
| ShaderConstantFunction_PrevViewProjMatrix | Value: 7 |
| ShaderConstantFunction_PrevWorldViewProjMatrix | Value: 8 |
| ShaderConstantFunction_WorldMatrix | Value: 9 |
| ShaderConstantFunction_PrevWorldMatrix | Value: 10 |
| ShaderConstantFunction_BoneVectors | Value: 11 |
| ShaderConstantFunction_PrevBoneVectors | Value: 12 |
| ShaderConstantFunction_LightProbeShR | Value: 13 |
| ShaderConstantFunction_LightProbeShG | Value: 14 |
| ShaderConstantFunction_LightProbeShB | Value: 15 |
| ShaderConstantFunction_LightProbeShO | Value: 16 |
| ShaderConstantFunction_LightMapUvTransform | Value: 17 |
| ShaderConstantFunction_LightMapUvTranslation | Value: 18 |
| ShaderConstantFunction_LightMapIrradianceTexture | Value: 19 |
| ShaderConstantFunction_LightMapIrradianceChromaTexture | Value: 20 |
| ShaderConstantFunction_LightMapIrradianceLumaTexture | Value: 21 |
| ShaderConstantFunction_LightMapDirectionTexture | Value: 22 |
| ShaderConstantFunction_LightMapSkyVisibilityTexture | Value: 23 |
| ShaderConstantFunction_DepthBufferTexture | Value: 24 |
| ShaderConstantFunction_ViewportZMinMaxKzKw | Value: 25 |
| ShaderConstantFunction_Time | Value: 26 |
| ShaderConstantFunction_ScreenSize | Value: 27 |
| ShaderConstantFunction_OutdoorLightDir | Value: 28 |
| ShaderConstantFunction_OutdoorLightHemisphereDir | Value: 29 |
| ShaderConstantFunction_OutdoorLightKeyColor | Value: 30 |
| ShaderConstantFunction_OutdoorLightKeySpecularColorAndHemisphereVisibility | Value: 31 |
| ShaderConstantFunction_OutdoorLightTopColor | Value: 32 |
| ShaderConstantFunction_OutdoorLightBottomColor | Value: 33 |
| ShaderConstantFunction_OutdoorLightShadowTransform | Value: 34 |
| ShaderConstantFunction_OutdoorLightShadowmapSizeAndInvSize | Value: 35 |
| ShaderConstantFunction_OutdoorLightShadowmapTexture | Value: 36 |
| ShaderConstantFunction_OutdoorLightTransparencyShadowmapTexture | Value: 37 |
| ShaderConstantFunction_OutdoorLightSkyEnvmap | Value: 38 |
| ShaderConstantFunction_OutdoorLightDynamicEnvmap | Value: 39 |
| ShaderConstantFunction_OutdoorLightTopColorEnvmap | Value: 40 |
| ShaderConstantFunction_OutdoorLightBottomColorEnvmap | Value: 41 |
| ShaderConstantFunction_OutdoorLightKeyColorEnvmap | Value: 42 |
| ShaderConstantFunction_OutdoorLightSkyEnvmap8BitTexInvScale | Value: 43 |
| ShaderConstantFunction_TransparentStartAndEndAndClamp | Value: 44 |
| ShaderConstantFunction_BestFitNormalScaleTexture | Value: 45 |
| ShaderConstantFunction_SceneTexture | Value: 46 |
| ShaderConstantFunction_ColorScale | Value: 47 |
| ShaderConstantFunction_DebugNonFiniteColor | Value: 48 |
| ShaderConstantFunction_XenonInstancingIndexCount | Value: 49 |
| ShaderConstantFunction_Ps3ClipPlane | Value: 50 |
| ShaderConstantFunction_DxVectorBufferOffsets | Value: 51 |
| ShaderConstantFunctionCount | Value: 52 |
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)