GunSway
Summary
Properties
Name | Type |
---|---|
data | DataContainer | nil |
modifierData | DataContainer{} |
cameraRecoilTransform | LinearTransform |
currentRecoilDeviation | GunSwayDeviation |
currentLagDeviation | GunSwayDeviation |
currentDispersionDeviation | GunSwayDeviation |
timeSinceLastShot | float |
dispersionAngle | float |
minDispersionAngle | float |
crossHairDispersionFactor | float |
currentGameplayDeviationScaleFactor | float |
currentVisualDeviationScaleFactor | float |
suppressionMinDispersionAngleFactor | float |
randomAngle | float |
randomRadius | float |
jumpingTimer | float |
seed | int |
initialFireShot | int |
fireShot | bool |
isFiring | bool |
isJumping | bool |
isMoving | bool |
isSupportedShooting | bool |
weaponLightEnabled | bool |
Properties
data
DataContainer | nil
modifierData
cameraRecoilTransform
currentRecoilDeviation
currentLagDeviation
currentDispersionDeviation
timeSinceLastShot
float
dispersionAngle
float
minDispersionAngle
float
crossHairDispersionFactor
float
currentGameplayDeviationScaleFactor
float
currentVisualDeviationScaleFactor
float
suppressionMinDispersionAngleFactor
float
randomAngle
float
randomRadius
float
jumpingTimer
float
seed
int
initialFireShot
int
fireShot
bool
isFiring
bool
isJumping
bool
isMoving
bool
isSupportedShooting
bool
weaponLightEnabled
bool
Last modified September 6, 2022: Add new GunSway fields (d639678e)