AIProximityReactionsBinding
Summary
Constructors
| AIProximityReactionsBinding() |
| AIProximityReactionsBinding(guid: Guid) |
Properties
Methods
| Method | Returns |
|---|---|
| Clone() | AIProximityReactionsBinding |
Static members
| Name | Type |
|---|---|
| AIProximityReactionsBinding.typeInfo | TypeInformation |
Constructors
AIProximityReactionsBinding
AIProximityReactionsBinding()
Creates a new AIProximityReactionsBinding frostbite instance.
AIProximityReactionsBinding
AIProximityReactionsBinding(guid: Guid)
Creates a new AIProximityReactionsBinding frostbite instance and assigns it the provided Guid.
Parameters
| Name | Type | Description |
|---|---|---|
| guid | Guid | The Guid to assign to the newly created instance. |
Properties
aiReaction
aiExplosionReaction
aiExplosionForce
aiStunReaction
aiStunReactionRandomFactor
aiReactionDirection
fireNearby
aimUpAndDown
focusAimScale
focusAiming
enableProceduralHeadAim
killFromAnimation
playerAnimationKill
playerInitiatedRagdoll
Methods
Clone
Clone(): AIProximityReactionsBinding
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
| Type | Description |
|---|---|
| AIProximityReactionsBinding | The newly created structure. |
Static members
typeInfo
The type information for the AIProximityReactionsBinding type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)