AIWeaponData
Inherits from GameAIWeaponData
Summary
Constructors
AIWeaponData() |
AIWeaponData(guid: Guid) |
AIWeaponData(other: GameAIWeaponData) |
AIWeaponData(other: Asset) |
AIWeaponData(other: DataContainer) |
Properties
Static members
Name | Type |
---|---|
AIWeaponData.typeInfo | TypeInformation |
Constructors
AIWeaponData
AIWeaponData()
Creates a new AIWeaponData frostbite instance.
AIWeaponData
AIWeaponData(guid: Guid)
Creates a new AIWeaponData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
AIWeaponData
AIWeaponData(other: GameAIWeaponData)
Casts an instance of type GameAIWeaponData to AIWeaponData. Will throw an error when trying to cast from an unsupported type.
Parameters
Name | Type | Description |
---|---|---|
other | GameAIWeaponData | The instance to cast to AIWeaponData. |
AIWeaponData
AIWeaponData(other: Asset)
Casts an instance of type Asset to AIWeaponData. Will throw an error when trying to cast from an unsupported type.
Parameters
Name | Type | Description |
---|---|---|
other | Asset | The instance to cast to AIWeaponData. |
AIWeaponData
AIWeaponData(other: DataContainer)
Casts an instance of type DataContainer to AIWeaponData. Will throw an error when trying to cast from an unsupported type.
Parameters
Name | Type | Description |
---|---|---|
other | DataContainer | The instance to cast to AIWeaponData. |
Properties
strengths
maxBurstCoolDownTime
float
lostTargetBurstCoolDownModifier
float
finalAccuracyPercentage
float
aimTransitionFireDelay
float
minRange
float
maxRange
float
optimalRangePercentage
float
reloadBehavior
minExtraReloadTime
float
maxExtraReloadTime
float
minBurstCoolDownTime
float
aimAngularVelocity
float
innerInaccurateDistance
float
angleToTargetSnap
float
sweepDistance
float
sweepTime
float
waitTimeBeforeFire
float
burstLimitNear
burstLimitFar
startAccuracyPercentage
float
minimumAccuracyBeforeFiring
float
outerInaccurateDistance
float
additionalMinimumAccuracyAtMinRange
float
gravityModifier
float
sweepType
aimOrigin
useZoom
bool
allowedAgainstImmortals
bool
aimWhileReloading
bool
aimHighIndirectPath
bool
indirect
bool
isMelee
bool
sweepFirstAttack
bool
isBlindFireAllowed
bool
canAltAttack
bool
isStandStill
bool
canSuppress
bool
useFromCover
bool
inaccuracyFollowsTarget
bool
useInaccuracyAtCloseRange
bool
disableWeaponSway
bool
isAiAllowed
bool
Static members
typeInfo
The type information for the AIWeaponData type.