Animated1pOnlyWeaponBinding
Summary
Constructors
Animated1pOnlyWeaponBinding() |
Animated1pOnlyWeaponBinding(guid: Guid) |
Properties
Name | Type |
---|---|
undeployFinished | AntRef |
cameraFreeWeight | AntRef |
deploy1P | AntRef |
hideWeapon1p | AntRef |
Methods
Method | Returns |
---|---|
Clone() | Animated1pOnlyWeaponBinding |
Static members
Name | Type |
---|---|
Animated1pOnlyWeaponBinding.typeInfo | TypeInformation |
Constructors
Animated1pOnlyWeaponBinding
Animated1pOnlyWeaponBinding()
Creates a new Animated1pOnlyWeaponBinding frostbite instance.
Animated1pOnlyWeaponBinding
Animated1pOnlyWeaponBinding(guid: Guid)
Creates a new Animated1pOnlyWeaponBinding frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
undeployFinished
cameraFreeWeight
deploy1P
hideWeapon1p
Methods
Clone
Clone(): Animated1pOnlyWeaponBinding
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
Animated1pOnlyWeaponBinding | The newly created structure. |
Static members
typeInfo
The type information for the Animated1pOnlyWeaponBinding type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)