AnimationConfigurationData

Summary

Constructors

AnimationConfigurationData()
AnimationConfigurationData(guid: Guid)

Properties

Name Type
shootModuleData AnimationConfigurationShootModuleData
weaponOffsetModuleData WeaponOffsetData | nil
weaponSpeedModuleData WeaponSpeedData | nil

Methods

Method Returns
Clone() AnimationConfigurationData

Static members

Name Type
AnimationConfigurationData.typeInfo TypeInformation

Constructors

AnimationConfigurationData

AnimationConfigurationData()

Creates a new AnimationConfigurationData frostbite instance.

AnimationConfigurationData

AnimationConfigurationData(guid: Guid)

Creates a new AnimationConfigurationData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

shootModuleData

AnimationConfigurationShootModuleData

weaponOffsetModuleData

WeaponOffsetData | nil

weaponSpeedModuleData

WeaponSpeedData | nil

Methods

Clone

Clone(): AnimationConfigurationData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
AnimationConfigurationData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the AnimationConfigurationData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)