CharacterStateTriggerEntityData

Inherits from TriggerEntityData

Summary

Constructors

CharacterStateTriggerEntityData()
CharacterStateTriggerEntityData(guid: Guid)
CharacterStateTriggerEntityData(other: TriggerEntityData)
CharacterStateTriggerEntityData(other: GameEntityData)
CharacterStateTriggerEntityData(other: SpatialEntityData)
CharacterStateTriggerEntityData(other: EntityData)
CharacterStateTriggerEntityData(other: GameObjectData)
CharacterStateTriggerEntityData(other: GameDataContainer)
CharacterStateTriggerEntityData(other: DataContainer)

Properties

Name Type
activeWeaponSlot int
pitch float
characterPose CharacterPoseAction
ammoToSet int
poseToCheck CharacterPoseAction
weapon SoldierWeaponBlueprint | nil
healthToSet int
healthToCheck int
seatIndex int
excludeConnectedVehicles bool
continueToCheckIfHoldingWrongWeapon bool
stayInVehicleOnMove bool
checkHealthGreaterOrEqual bool
checkAllWeapons bool
shouldCheckSeatIndex bool
useExitPointWhenLeavingVehicle bool
disablePhysicsWhenLeavingVehicle bool
usePitch bool

Static members

Name Type
CharacterStateTriggerEntityData.typeInfo TypeInformation

Constructors

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData()

Creates a new CharacterStateTriggerEntityData frostbite instance.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(guid: Guid)

Creates a new CharacterStateTriggerEntityData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: TriggerEntityData)

Casts an instance of type TriggerEntityData to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other TriggerEntityData The instance to cast to CharacterStateTriggerEntityData.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: GameEntityData)

Casts an instance of type GameEntityData to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other GameEntityData The instance to cast to CharacterStateTriggerEntityData.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: SpatialEntityData)

Casts an instance of type SpatialEntityData to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other SpatialEntityData The instance to cast to CharacterStateTriggerEntityData.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: EntityData)

Casts an instance of type EntityData to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other EntityData The instance to cast to CharacterStateTriggerEntityData.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: GameObjectData)

Casts an instance of type GameObjectData to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other GameObjectData The instance to cast to CharacterStateTriggerEntityData.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: GameDataContainer)

Casts an instance of type GameDataContainer to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other GameDataContainer The instance to cast to CharacterStateTriggerEntityData.

CharacterStateTriggerEntityData

CharacterStateTriggerEntityData(other: DataContainer)

Casts an instance of type DataContainer to CharacterStateTriggerEntityData. Will throw an error when trying to cast from an unsupported type.

Parameters

Name Type Description
other DataContainer The instance to cast to CharacterStateTriggerEntityData.

Properties

activeWeaponSlot

int

pitch

float

characterPose

CharacterPoseAction

ammoToSet

int

poseToCheck

CharacterPoseAction

weapon

SoldierWeaponBlueprint | nil

healthToSet

int

healthToCheck

int

seatIndex

int

excludeConnectedVehicles

bool

continueToCheckIfHoldingWrongWeapon

bool

stayInVehicleOnMove

bool

checkHealthGreaterOrEqual

bool

checkAllWeapons

bool

shouldCheckSeatIndex

bool

useExitPointWhenLeavingVehicle

bool

disablePhysicsWhenLeavingVehicle

bool

usePitch

bool

Static members

typeInfo

TypeInformation

The type information for the CharacterStateTriggerEntityData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)