GameModeSize
Summary
Constructors
GameModeSize() |
GameModeSize(guid: Guid) |
Properties
Name | Type |
---|---|
name | string |
shortName | string |
metaIdentifier | string |
playerCount | int |
teams | GameModeTeamSize[] |
roundsPerMap | int |
forceSquad | bool |
Methods
Method | Returns |
---|---|
Clone() | GameModeSize |
Static members
Name | Type |
---|---|
GameModeSize.typeInfo | TypeInformation |
Constructors
GameModeSize
GameModeSize()
Creates a new GameModeSize frostbite instance.
GameModeSize
GameModeSize(guid: Guid)
Creates a new GameModeSize frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
name
string
shortName
string
metaIdentifier
string
playerCount
int
teams
roundsPerMap
int
forceSquad
bool
Methods
Clone
Clone(): GameModeSize
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
GameModeSize | The newly created structure. |
Static members
typeInfo
The type information for the GameModeSize type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)