GameModeSize

Summary

Constructors

GameModeSize()
GameModeSize(guid: Guid)

Properties

Name Type
name string
shortName string
metaIdentifier string
playerCount int
teams GameModeTeamSize[]
roundsPerMap int
forceSquad bool

Methods

Method Returns
Clone() GameModeSize

Static members

Name Type
GameModeSize.typeInfo TypeInformation

Constructors

GameModeSize

GameModeSize()

Creates a new GameModeSize frostbite instance.

GameModeSize

GameModeSize(guid: Guid)

Creates a new GameModeSize frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

name

string

shortName

string

metaIdentifier

string

playerCount

int

teams

GameModeTeamSize[]

roundsPerMap

int

forceSquad

bool

Methods

Clone

Clone(): GameModeSize

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
GameModeSize The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the GameModeSize type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)