GameModeVariation

Summary

Constructors

GameModeVariation()
GameModeVariation(guid: Guid)

Properties

Name Type
identifier string
name string

Methods

Method Returns
Clone() GameModeVariation

Static members

Name Type
GameModeVariation.typeInfo TypeInformation

Constructors

GameModeVariation

GameModeVariation()

Creates a new GameModeVariation frostbite instance.

GameModeVariation

GameModeVariation(guid: Guid)

Creates a new GameModeVariation frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

identifier

string

name

string

Methods

Clone

Clone(): GameModeVariation

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
GameModeVariation The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the GameModeVariation type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)