GunMasterWeaponsPreset

Summary

Constructors

GunMasterWeaponsPreset()
GunMasterWeaponsPreset(guid: Guid)

Properties

Name Type
gunMasterLevelInfos GunMasterLevelInfo[]
levelOverrides CustomizeSoldierData[]

Methods

Method Returns
Clone() GunMasterWeaponsPreset

Static members

Name Type
GunMasterWeaponsPreset.typeInfo TypeInformation

Constructors

GunMasterWeaponsPreset

GunMasterWeaponsPreset()

Creates a new GunMasterWeaponsPreset frostbite instance.

GunMasterWeaponsPreset

GunMasterWeaponsPreset(guid: Guid)

Creates a new GunMasterWeaponsPreset frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

gunMasterLevelInfos

GunMasterLevelInfo[]

levelOverrides

CustomizeSoldierData[]

Methods

Clone

Clone(): GunMasterWeaponsPreset

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
GunMasterWeaponsPreset The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the GunMasterWeaponsPreset type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)