HudData
Summary
Constructors
HudData() |
HudData(guid: Guid) |
Properties
Name | Type |
---|---|
crosshairScaleMin | float |
crosshairScaleMax | float |
crosshairOpacityMin | float |
crosshairOpacityMax | float |
crosshairOpacityModifier | float |
crosshairTypeId | string |
weaponClass | string |
cameraShakeModifier | float |
seaLevelAltFreq | float |
lowAmmoWarning | float |
reloadPrompt | float |
renderTargetIndex | int |
hudPropertyList | UIPartPropertyList | nil |
showMinimap | bool |
infiniteAmmo | bool |
hideCrosshairWhenAimOnFriend | bool |
hideAmmo | bool |
useRangeMeter | bool |
usePredictedSight | bool |
useWeaponOrientations | bool |
useVelocityVectorMarker | bool |
useLockingController | bool |
useThrust | bool |
useGForce | bool |
useSkidSlip | bool |
useClimbRate | bool |
useAimWarning | bool |
useRenderTarget | bool |
Methods
Method | Returns |
---|---|
Clone() | HudData |
Static members
Name | Type |
---|---|
HudData.typeInfo | TypeInformation |
Constructors
HudData
HudData()
Creates a new HudData frostbite instance.
HudData
HudData(guid: Guid)
Creates a new HudData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
crosshairScaleMin
float
crosshairScaleMax
float
crosshairOpacityMin
float
crosshairOpacityMax
float
crosshairOpacityModifier
float
crosshairTypeId
string
weaponClass
string
cameraShakeModifier
float
seaLevelAltFreq
float
lowAmmoWarning
float
reloadPrompt
float
renderTargetIndex
int
hudPropertyList
UIPartPropertyList | nil
showMinimap
bool
infiniteAmmo
bool
hideCrosshairWhenAimOnFriend
bool
hideAmmo
bool
useRangeMeter
bool
usePredictedSight
bool
useWeaponOrientations
bool
useVelocityVectorMarker
bool
useLockingController
bool
useThrust
bool
useGForce
bool
useSkidSlip
bool
useClimbRate
bool
useAimWarning
bool
useRenderTarget
bool
Methods
Clone
Clone(): HudData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
HudData | The newly created structure. |
Static members
typeInfo
The type information for the HudData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)