PhysicsDrivenAnimationEntityBinding
Summary
Constructors
PhysicsDrivenAnimationEntityBinding() |
PhysicsDrivenAnimationEntityBinding(guid: Guid) |
Properties
Methods
Method | Returns |
---|---|
Clone() | PhysicsDrivenAnimationEntityBinding |
Static members
Name | Type |
---|---|
PhysicsDrivenAnimationEntityBinding.typeInfo | TypeInformation |
Constructors
PhysicsDrivenAnimationEntityBinding
PhysicsDrivenAnimationEntityBinding()
Creates a new PhysicsDrivenAnimationEntityBinding frostbite instance.
PhysicsDrivenAnimationEntityBinding
PhysicsDrivenAnimationEntityBinding(guid: Guid)
Creates a new PhysicsDrivenAnimationEntityBinding frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
aimLeftRight
aimUpDown
crouch
forceSetTrajectory
inAir
skydive
parachute
swim
inputBackward
inputForward
inputLeft
inputRight
isEnemy
jump
leanLeftRight
prone
sprint
groundSupported
groundNormal
groundDistance
groundAngleZ
groundAngleX
groundAngleFromNormal
isClientAnimatable
customizationScreen
minimal3pServer
verticalImpact
falseSignal
lockArmsToCameraWeight
Methods
Clone
Clone(): PhysicsDrivenAnimationEntityBinding
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
PhysicsDrivenAnimationEntityBinding | The newly created structure. |
Static members
typeInfo
The type information for the PhysicsDrivenAnimationEntityBinding type.