ReadinessLevels

Summary

Constructors

ReadinessLevels()
ReadinessLevels(guid: Guid)

Properties

Name Type
patrol ReadinessLevelCharacteristics
ready ReadinessLevelCharacteristics
combat ReadinessLevelCharacteristics

Methods

Method Returns
Clone() ReadinessLevels

Static members

Name Type
ReadinessLevels.typeInfo TypeInformation

Constructors

ReadinessLevels

ReadinessLevels()

Creates a new ReadinessLevels frostbite instance.

ReadinessLevels

ReadinessLevels(guid: Guid)

Creates a new ReadinessLevels frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

patrol

ReadinessLevelCharacteristics

ready

ReadinessLevelCharacteristics

combat

ReadinessLevelCharacteristics

Methods

Clone

Clone(): ReadinessLevels

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
ReadinessLevels The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the ReadinessLevels type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)