RecoilData
Summary
Constructors
RecoilData() |
RecoilData(guid: Guid) |
Properties
Name | Type |
---|---|
maxRecoilAngleX | float |
minRecoilAngleX | float |
maxRecoilAngleY | float |
minRecoilAngleY | float |
maxRecoilAngleZ | float |
minRecoilAngleZ | float |
maxRecoilFov | float |
minRecoilFov | float |
recoilFollowsDispersion | bool |
Methods
Method | Returns |
---|---|
Clone() | RecoilData |
Static members
Name | Type |
---|---|
RecoilData.typeInfo | TypeInformation |
Constructors
RecoilData
RecoilData()
Creates a new RecoilData frostbite instance.
RecoilData
RecoilData(guid: Guid)
Creates a new RecoilData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
maxRecoilAngleX
float
minRecoilAngleX
float
maxRecoilAngleY
float
minRecoilAngleY
float
maxRecoilAngleZ
float
minRecoilAngleZ
float
maxRecoilFov
float
minRecoilFov
float
recoilFollowsDispersion
bool
Methods
Clone
Clone(): RecoilData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
RecoilData | The newly created structure. |
Static members
typeInfo
The type information for the RecoilData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)