ShaderRenderMode
Values
| Name | Description |
|---|---|
| ShaderRenderMode_Default | Value: 0 |
| ShaderRenderMode_DynamicEnvmap | Value: 1 |
| ShaderRenderMode_ZOnly | Value: 2 |
| ShaderRenderMode_DeferredShadingGBufferLayout0 | Value: 3 |
| ShaderRenderMode_DeferredShadingGBufferLayout1 | Value: 4 |
| ShaderRenderMode_DeferredShadingEmissive | Value: 5 |
| ShaderRenderMode_DeferredShadingUnlit | Value: 6 |
| ShaderRenderMode_VelocityVector | Value: 7 |
| ShaderRenderMode_DistortionVector | Value: 8 |
| ShaderRenderMode_AmbientOcclusionVolume | Value: 9 |
| ShaderRenderMode_DebugSimple | Value: 10 |
| ShaderRenderMode_DebugMulti | Value: 11 |
| ShaderRenderMode_DebugOverdraw | Value: 12 |
| ShaderRenderMode_DebugShaderCost | Value: 13 |
| ShaderRenderModeCount | Value: 14 |
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)