SoldierMeshData

Summary

Constructors

SoldierMeshData()
SoldierMeshData(guid: Guid)

Properties

Name Type
mesh SkinnedMeshAsset | nil
meshBlueprint ObjectBlueprint | nil
randomGroup int

Methods

Method Returns
Clone() SoldierMeshData

Static members

Name Type
SoldierMeshData.typeInfo TypeInformation

Constructors

SoldierMeshData

SoldierMeshData()

Creates a new SoldierMeshData frostbite instance.

SoldierMeshData

SoldierMeshData(guid: Guid)

Creates a new SoldierMeshData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

mesh

SkinnedMeshAsset | nil

meshBlueprint

ObjectBlueprint | nil

randomGroup

int

Methods

Clone

Clone(): SoldierMeshData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
SoldierMeshData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the SoldierMeshData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)