StanceSwitchSoundData

Summary

Constructors

StanceSwitchSoundData()
StanceSwitchSoundData(guid: Guid)

Properties

Name Type
stanceSwitchSound SoundAsset | nil
validStances int[]

Methods

Method Returns
Clone() StanceSwitchSoundData

Static members

Name Type
StanceSwitchSoundData.typeInfo TypeInformation

Constructors

StanceSwitchSoundData

StanceSwitchSoundData()

Creates a new StanceSwitchSoundData frostbite instance.

StanceSwitchSoundData

StanceSwitchSoundData(guid: Guid)

Creates a new StanceSwitchSoundData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

stanceSwitchSound

SoundAsset | nil

validStances

int[]

Methods

Clone

Clone(): StanceSwitchSoundData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
StanceSwitchSoundData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the StanceSwitchSoundData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)