UnlockableProjectile

Summary

Constructors

UnlockableProjectile()
UnlockableProjectile(guid: Guid)

Properties

Name Type
initialSpeed Vec3
projectileData ProjectileEntityData | nil
projectile ProjectileBlueprint | nil
unlock UnlockAssetBase | nil

Methods

Method Returns
Clone() UnlockableProjectile

Static members

Name Type
UnlockableProjectile.typeInfo TypeInformation

Constructors

UnlockableProjectile

UnlockableProjectile()

Creates a new UnlockableProjectile frostbite instance.

UnlockableProjectile

UnlockableProjectile(guid: Guid)

Creates a new UnlockableProjectile frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

initialSpeed

Vec3

projectileData

ProjectileEntityData | nil

projectile

ProjectileBlueprint | nil

unlock

UnlockAssetBase | nil

Methods

Clone

Clone(): UnlockableProjectile

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
UnlockableProjectile The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the UnlockableProjectile type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)