VisualTerrainSettings
Inherits from DataContainer
Summary
Constructors
VisualTerrainSettings() |
VisualTerrainSettings(guid: Guid) |
VisualTerrainSettings(other: DataContainer) |
Properties
Static members
Name | Type |
---|---|
VisualTerrainSettings.typeInfo | TypeInformation |
Constructors
VisualTerrainSettings
VisualTerrainSettings()
Creates a new VisualTerrainSettings frostbite instance.
VisualTerrainSettings
VisualTerrainSettings(guid: Guid)
Creates a new VisualTerrainSettings frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
VisualTerrainSettings
VisualTerrainSettings(other: DataContainer)
Casts an instance of type DataContainer to VisualTerrainSettings. Will throw an error when trying to cast from an unsupported type.
Parameters
Name | Type | Description |
---|---|---|
other | DataContainer | The instance to cast to VisualTerrainSettings. |
Properties
debugOverlayBrushCoverageMin
renderMode
meshScatteringInstanceCullJobCount
int
patchErrorFov
float
triangleSizeMin
float
lodScale
float
lodCenterExtrapolationDistanceMax
float
lodCenterExtrapolationTime
float
meshScatteringDensityScaleFactor
float
dxTessellatedTriWidth
float
dxTessellationPatchShrink
float
dxTessellationPatchFacesPerSide
int
zPassDistance
float
debugOverlayGridSize
float
textureAtlasSampleCountXFactor
int
textureAtlasSampleCountYFactor
int
textureSamplesPerMeterMax
float
textureDetailFalloffFactor
float
textureDetailFalloffDistance
float
textureDetailFalloffCurve
float
textureInvisibleDetailReductionFactor
float
textureOccludedDetailReductionFactor
float
textureRenderJobCount
int
meshScatteringDistanceScaleFactor
float
debugOverlayIsolineSpacing
float
textureRenderJobsLaunchedPerFrameCountMax
int
textureTileSamplesPerSide
int
textureTileBorderWidth
int
textureLevelOffset
int
textureClodFrameCount
int
meshScatteringDensityMarginFactor
float
textureClodCutoffPriority
float
meshScatteringWindSpeed
float
textureCompressJobCount
int
meshScatteringInstancesPerCellMax
int
textureCompressionQuality
int
textureDetailSlopeBoost
float
textureGenerationMipBias
float
debugOverlayBrushSize
float
meshScatteringBuildChannelCount
int
meshScatteringTreeNodePoolCapacity
int
meshScatteringInvisibleCellFovFactor
float
meshScatteringInstanceCullListCount
int
meshScatteringPregenerationDistanceRatio
float
tessellationFacesPerSideMin
int
maxNonVisibleTextureUpdateCount
int
textureQuadsPerTileLevel
int
waterDepthMetersPerSample
float
dynamicMaskDecalWidthScale
float
drawQuadtreeZoomIndex
int
meshScatteringClodFrameCount
int
meshScatteringBuildChannelsLaunchedPerFrameCountMax
int
slotReuseWaitCount
int
meshScatteringCellPoolCapacity
int
meshScatteringCullRecordCount
int
patchSlotCount
int
buildJobCount
int
occluderLodBoostLevelCount
int
decalZPassDrawDistance
float
decalOffsetY
float
decal3dFarDrawDistanceScaleFactor
float
occludedMinDistance
float
patchFacesPerSide
int
drawOnlyDecalZPassEnable
bool
drawDecal3dEnable
bool
drawTextureTileBoxesEnable
bool
drawEnable
bool
drawPatchBoxesEnable
bool
drawDebugTextEnable
bool
drawWaterEnable
bool
prioritizationSpuJobEnable
bool
drawDecalZPassEnable
bool
drawQuadtreesEnable
bool
textureVtIndirectionJobEnable
bool
vertexBufferHeightsEnable
bool
drawDebugTexturesEnable
bool
forceDecalReducedQuality
bool
debugOverlayIsolinesEnable
bool
textureClodEnable
bool
debugOverlayWireframeEnable
bool
debugOverlaySketchTextureEnable
bool
drawDecal2dEnable
bool
detailOverlayEnable
bool
decalEnable
bool
drawPatchesEnable
bool
drawQuadtreeStatsEnable
bool
destroyAll
bool
drawQuadtreeAtlasTexturesEnable
bool
slotDebugOutputEnable
bool
updateJobsEnable
bool
prioritizationOcclusionEnable
bool
cullSpuJobEnable
bool
prepareBuildSpuJobEnable
bool
buildSpuJobEnable
bool
regenerateTexturesEnable
bool
dynamicMaskEnable
bool
gpuTextureCompressionEnable
bool
textureBlockOnStreamingEnable
bool
patchErrorFovEnable
bool
dxDisplacementMappingEnable
bool
textureKeepPoolFullEnable
bool
patchLodTransitionsEnable
bool
patchMaterialSortingEnable
bool
cullSampleBoundingBoxHeightEnable
bool
castShadowsEnable
bool
globalColormapEnable
bool
occluderEnable
bool
occluderJobEnable
bool
occluderSpuJobEnable
bool
textureLayerCullingEnable
bool
occludedEnable
bool
drawTextureDebugDepthComplexity
bool
meshScatteringEnable
bool
meshScatteringJobsEnable
bool
meshScatteringCastShadowsEnable
bool
drawMeshScatteringEnable
bool
drawMeshScatteringCellBoxesEnable
bool
drawMeshScatteringNodeBoxesEnable
bool
drawMeshScatteringCulledCellBoxesEnable
bool
drawMeshScatteringDebugMaskScaleTexturesEnable
bool
drawMeshScatteringStatsEnable
bool
drawMeshScatteringQuadtreeEnable
bool
textureDrawTerrainLayersEnable
bool
textureForceUpdateEnable
bool
textureCompressFastAlgorithmEnable
bool
meshScatteringForceUpdateEnable
bool
textureCompressSpuJobsEnable
bool
drawTextureDebugColors
bool
forceGraphicsDriverCrash
bool
meshScatteringBuildVisibleFirst
bool
forcePatchRebuildEnable
bool
debugOverlayBrushEnable
bool
wireframeEnable
bool
textureVtIndirectionSpuJobEnable
bool
drawVertexYTextureEnable
bool
meshScatteringInstanceCountLodEnable
bool
meshScatteringCullSpuJobEnable
bool
meshScatteringInstanceCullSpuJobEnable
bool
meshScatteringPrioritizationSpuJobEnable
bool
meshScatteringSpuJobEnable
bool
enable
bool
editServiceEnable
bool
meshScatteringInstanceCullEnable
bool
zeroViewportEnable
bool
debugOverlayGridEnable
bool
meshScatteringInstanceCullBoxTestEnable
bool
meshScatteringInstanceFrustumCullEnable
bool
meshScatteringInstanceOcclusionCullEnable
bool
meshScatteringInstanceAdditionalCullEnable
bool
drawMeshScatteringInstanceBoxesEnable
bool
meshScatteringInstanceCullDynamicAllocEnable
bool
ps3MeshScatteringInstanceCellMemoryEnable
bool
Static members
typeInfo
The type information for the VisualTerrainSettings type.