WeaponModifier
Summary
Constructors
WeaponModifier() |
WeaponModifier(guid: Guid) |
Properties
Methods
Method | Returns |
---|---|
Clone() | WeaponModifier |
Static members
Name | Type |
---|---|
WeaponModifier.typeInfo | TypeInformation |
Constructors
WeaponModifier
WeaponModifier()
Creates a new WeaponModifier frostbite instance.
WeaponModifier
WeaponModifier(guid: Guid)
Creates a new WeaponModifier frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
dummyToMakeFrostEDcompile
int
weaponMiscModifierSettings
weaponFiringDataModifier
WeaponFiringDataModifier | nil
weaponFiringEffectsModifier
weaponSoundModifier
WeaponSoundModifier | nil
weaponShotModifier
WeaponShotModifier | nil
weaponProjectileModifier
WeaponProjectileModifier | nil
weaponAimingSimulationModifier
weaponAnimationConfigurationModifier
weaponAnimTypeModifier
WeaponAnimTypeModifier | nil
weaponMagazineModifier
WeaponMagazineModifier | nil
weaponZoomModifier
WeaponZoomModifier | nil
unlocks
Methods
Clone
Clone(): WeaponModifier
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
WeaponModifier | The newly created structure. |
Static members
typeInfo
The type information for the WeaponModifier type.