WeaponStateData

Summary

Constructors

WeaponStateData()
WeaponStateData(guid: Guid)

Properties

Name Type
referencedAssetHashes int[]
boneFakePhysics BoneFakePhysicsData[]
mesh1p SkinnedMeshAsset | nil
meshZoom1p SkinnedMeshAsset | nil
mesh3p SkinnedMeshAsset | nil
weapon AntRef
zoomMeshTransitionFactor float
zoomScaleFactor float
zoomInOutMeshTransitionFactors float[]
zoomedScopeFilter ScopeFilterData | nil
nonZoomedScopeFilter ScopeFilterData | nil
keepAimingTime float
animationConfiguration AnimationConfigurationData
animatedFireType AnimatedFireEnum
animatedAimingType AnimatedAimingEnum
mesh3pTransforms LinearTransform[]
mesh3pRigidMeshSocketObjectTransforms RigidMeshSocketTransform[]
hideProjectileAfterFireTime float
projectileBoneName string
isOneHanded bool
playDeployAfterFire bool
skipFireAnimation bool
skipDeployAnimation bool
skipReloadAnimation bool
alwaysAimHead bool

Methods

Method Returns
Clone() WeaponStateData

Static members

Name Type
WeaponStateData.typeInfo TypeInformation

Constructors

WeaponStateData

WeaponStateData()

Creates a new WeaponStateData frostbite instance.

WeaponStateData

WeaponStateData(guid: Guid)

Creates a new WeaponStateData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

referencedAssetHashes

int[]

boneFakePhysics

BoneFakePhysicsData[]

mesh1p

SkinnedMeshAsset | nil

meshZoom1p

SkinnedMeshAsset | nil

mesh3p

SkinnedMeshAsset | nil

weapon

AntRef

zoomMeshTransitionFactor

float

zoomScaleFactor

float

zoomInOutMeshTransitionFactors

float[]

zoomedScopeFilter

ScopeFilterData | nil

nonZoomedScopeFilter

ScopeFilterData | nil

keepAimingTime

float

animationConfiguration

AnimationConfigurationData

animatedFireType

AnimatedFireEnum

animatedAimingType

AnimatedAimingEnum

mesh3pTransforms

LinearTransform[]

mesh3pRigidMeshSocketObjectTransforms

RigidMeshSocketTransform[]

hideProjectileAfterFireTime

float

projectileBoneName

string

isOneHanded

bool

playDeployAfterFire

bool

skipFireAnimation

bool

skipDeployAnimation

bool

skipReloadAnimation

bool

alwaysAimHead

bool

Methods

Clone

Clone(): WeaponStateData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
WeaponStateData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the WeaponStateData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351c)