Player
Summary
Properties
Name | Type |
---|---|
name | string |
id | int |
onlineId | int |
teamId | TeamId |
squadId | SquadId |
inVehicle | bool |
soldier | SoldierEntity | nil |
corpse | SoldierEntity | nil |
attachedControllable | ControllableEntity | nil |
controlledControllable | ControllableEntity | nil |
isSquadLeader | bool |
alive | bool |
kills | int |
deaths | int |
time | float |
score | int |
input | EntryInput | nil |
controlledEntryId | int |
customization | DataContainer | nil |
selectedUnlocks | DataContainer{} |
ping | int |
isSquadPrivate | bool |
isAllowedToSpawnOn | bool |
Methods
Method | Returns |
---|---|
EnableInput(action: EntryInputActionEnum, enable: bool) | void |
Operators
Operator | Rhs | Returns |
---|---|---|
== | Player | bool |
Properties
name
string
id
int
onlineId
int
teamId
squadId
inVehicle
bool
soldier
SoldierEntity | nil
corpse
SoldierEntity | nil
attachedControllable
ControllableEntity | nil
controlledControllable
ControllableEntity | nil
isSquadLeader
bool
alive
bool
kills
int
deaths
int
time
float
score
int
input
EntryInput | nil
controlledEntryId
int
customization
DataContainer | nil
The CharacterCustomizationAsset currently applied to this player's soldier.
selectedUnlocks
A table of specializations (UnlockAssetBase) this player currently has equipped.
ping
int
The players ping to the server.
isSquadPrivate
bool
isAllowedToSpawnOn
bool
Describes if the local player is allowed to spawn on this other player.
Methods
EnableInput
EnableInput(action: EntryInputActionEnum, enable: bool)
Parameters
Name | Type | Description |
---|---|---|
action | EntryInputActionEnum | |
enable | bool |
Operators
operator==
operator==(rhs: Player): bool
Parameters
Name | Type | Description |
---|---|---|
rhs | Player |
Returns
Type | Description |
---|---|
bool |
Last modified November 2, 2022: Update changelog (3df8cc11)