AnimatedSkeletonDatabaseItem
Summary
Constructors
AnimatedSkeletonDatabaseItem() |
AnimatedSkeletonDatabaseItem(guid: Guid) |
Properties
Name | Type |
---|---|
asset | SkeletonAsset | nil |
names | int[] |
soldierCollision | SkeletonCollisionData | nil |
ragdollCollision | SkeletonCollisionData | nil |
ragdoll | RagdollAsset | nil |
specialBones | string[] |
hipBone | string |
headBone | string |
Methods
Method | Returns |
---|---|
Clone() | AnimatedSkeletonDatabaseItem |
Static members
Name | Type |
---|---|
AnimatedSkeletonDatabaseItem.typeInfo | TypeInformation |
Constructors
AnimatedSkeletonDatabaseItem
AnimatedSkeletonDatabaseItem()
Creates a new AnimatedSkeletonDatabaseItem frostbite instance.
AnimatedSkeletonDatabaseItem
AnimatedSkeletonDatabaseItem(guid: Guid)
Creates a new AnimatedSkeletonDatabaseItem frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
asset
SkeletonAsset | nil
names
int[]
soldierCollision
SkeletonCollisionData | nil
ragdollCollision
SkeletonCollisionData | nil
ragdoll
RagdollAsset | nil
specialBones
string[]
hipBone
string
headBone
string
Methods
Clone
Clone(): AnimatedSkeletonDatabaseItem
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
AnimatedSkeletonDatabaseItem | The newly created structure. |
Static members
typeInfo
The type information for the AnimatedSkeletonDatabaseItem type.