BoneCollisionData
Summary
Constructors
BoneCollisionData() |
BoneCollisionData(guid: Guid) |
Properties
Name | Type |
---|---|
debugDrawColor | Vec4 |
capsuleOffset | Vec3 |
boneName | string |
animationHitReactionType | HitReactionType |
materialPair | MaterialContainerPair | nil |
boneAxis | int |
capsuleLength | float |
capsuleRadius | float |
minPitch | PitchModifier |
maxPitch | PitchModifier |
validInHiLod | bool |
validInLowLod | bool |
usePhysicsRotation | bool |
deactivateIfBehindWall | bool |
Methods
Method | Returns |
---|---|
Clone() | BoneCollisionData |
Static members
Name | Type |
---|---|
BoneCollisionData.typeInfo | TypeInformation |
Constructors
BoneCollisionData
BoneCollisionData()
Creates a new BoneCollisionData frostbite instance.
BoneCollisionData
BoneCollisionData(guid: Guid)
Creates a new BoneCollisionData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
debugDrawColor
capsuleOffset
boneName
string
animationHitReactionType
materialPair
MaterialContainerPair | nil
boneAxis
int
capsuleLength
float
capsuleRadius
float
minPitch
maxPitch
validInHiLod
bool
validInLowLod
bool
usePhysicsRotation
bool
deactivateIfBehindWall
bool
Methods
Clone
Clone(): BoneCollisionData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
BoneCollisionData | The newly created structure. |
Static members
typeInfo
The type information for the BoneCollisionData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)