BoneCollisionData

Summary

Constructors

BoneCollisionData()
BoneCollisionData(guid: Guid)

Properties

Name Type
debugDrawColor Vec4
capsuleOffset Vec3
boneName string
animationHitReactionType HitReactionType
materialPair MaterialContainerPair | nil
boneAxis int
capsuleLength float
capsuleRadius float
minPitch PitchModifier
maxPitch PitchModifier
validInHiLod bool
validInLowLod bool
usePhysicsRotation bool
deactivateIfBehindWall bool

Methods

Method Returns
Clone() BoneCollisionData

Static members

Name Type
BoneCollisionData.typeInfo TypeInformation

Constructors

BoneCollisionData

BoneCollisionData()

Creates a new BoneCollisionData frostbite instance.

BoneCollisionData

BoneCollisionData(guid: Guid)

Creates a new BoneCollisionData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

debugDrawColor

Vec4

capsuleOffset

Vec3

boneName

string

animationHitReactionType

HitReactionType

materialPair

MaterialContainerPair | nil

boneAxis

int

capsuleLength

float

capsuleRadius

float

minPitch

PitchModifier

maxPitch

PitchModifier

validInHiLod

bool

validInLowLod

bool

usePhysicsRotation

bool

deactivateIfBehindWall

bool

Methods

Clone

Clone(): BoneCollisionData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
BoneCollisionData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the BoneCollisionData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)