GameplayBone
Summary
Constructors
| GameplayBone() |
| GameplayBone(guid: Guid) |
Properties
| Name | Type |
|---|---|
| name | string |
| bone | GameplayBones |
Methods
| Method | Returns |
|---|---|
| Clone() | GameplayBone |
Static members
| Name | Type |
|---|---|
| GameplayBone.typeInfo | TypeInformation |
Constructors
GameplayBone
GameplayBone()
Creates a new GameplayBone frostbite instance.
GameplayBone
GameplayBone(guid: Guid)
Creates a new GameplayBone frostbite instance and assigns it the provided Guid.
Parameters
| Name | Type | Description |
|---|---|---|
| guid | Guid | The Guid to assign to the newly created instance. |
Properties
name
string
bone
Methods
Clone
Clone(): GameplayBone
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
| Type | Description |
|---|---|
| GameplayBone | The newly created structure. |
Static members
typeInfo
The type information for the GameplayBone type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)