GunSwayRecoilData
Summary
Constructors
GunSwayRecoilData() |
GunSwayRecoilData(guid: Guid) |
Properties
Name | Type |
---|---|
recoilAmplitudeMax | float |
recoilAmplitudeIncPerShot | float |
horizontalRecoilAmplitudeIncPerShotMin | float |
horizontalRecoilAmplitudeIncPerShotMax | float |
horizontalRecoilAmplitudeMax | float |
recoilAmplitudeDecreaseFactor | float |
Methods
Method | Returns |
---|---|
Clone() | GunSwayRecoilData |
Static members
Name | Type |
---|---|
GunSwayRecoilData.typeInfo | TypeInformation |
Constructors
GunSwayRecoilData
GunSwayRecoilData()
Creates a new GunSwayRecoilData frostbite instance.
GunSwayRecoilData
GunSwayRecoilData(guid: Guid)
Creates a new GunSwayRecoilData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
recoilAmplitudeMax
float
recoilAmplitudeIncPerShot
float
horizontalRecoilAmplitudeIncPerShotMin
float
horizontalRecoilAmplitudeIncPerShotMax
float
horizontalRecoilAmplitudeMax
float
recoilAmplitudeDecreaseFactor
float
Methods
Clone
Clone(): GunSwayRecoilData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
GunSwayRecoilData | The newly created structure. |
Static members
typeInfo
The type information for the GunSwayRecoilData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)