HidableSoldierMeshWeaponPart
Summary
Constructors
HidableSoldierMeshWeaponPart() |
HidableSoldierMeshWeaponPart(guid: Guid) |
Properties
Name | Type |
---|---|
weaponMesh | SkinnedMeshAsset | nil |
weaponMeshBlueprint | ObjectBlueprint | nil |
boneName | string |
hideAlways | bool |
hideInVehicleEntries | bool |
Methods
Method | Returns |
---|---|
Clone() | HidableSoldierMeshWeaponPart |
Static members
Name | Type |
---|---|
HidableSoldierMeshWeaponPart.typeInfo | TypeInformation |
Constructors
HidableSoldierMeshWeaponPart
HidableSoldierMeshWeaponPart()
Creates a new HidableSoldierMeshWeaponPart frostbite instance.
HidableSoldierMeshWeaponPart
HidableSoldierMeshWeaponPart(guid: Guid)
Creates a new HidableSoldierMeshWeaponPart frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
weaponMesh
SkinnedMeshAsset | nil
weaponMeshBlueprint
ObjectBlueprint | nil
boneName
string
hideAlways
bool
hideInVehicleEntries
bool
Methods
Clone
Clone(): HidableSoldierMeshWeaponPart
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
HidableSoldierMeshWeaponPart | The newly created structure. |
Static members
typeInfo
The type information for the HidableSoldierMeshWeaponPart type.