HidableSoldierMeshWeaponPart

Summary

Constructors

HidableSoldierMeshWeaponPart()
HidableSoldierMeshWeaponPart(guid: Guid)

Properties

Name Type
weaponMesh SkinnedMeshAsset | nil
weaponMeshBlueprint ObjectBlueprint | nil
boneName string
hideAlways bool
hideInVehicleEntries bool

Methods

Method Returns
Clone() HidableSoldierMeshWeaponPart

Static members

Name Type
HidableSoldierMeshWeaponPart.typeInfo TypeInformation

Constructors

HidableSoldierMeshWeaponPart

HidableSoldierMeshWeaponPart()

Creates a new HidableSoldierMeshWeaponPart frostbite instance.

HidableSoldierMeshWeaponPart

HidableSoldierMeshWeaponPart(guid: Guid)

Creates a new HidableSoldierMeshWeaponPart frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

weaponMesh

SkinnedMeshAsset | nil

weaponMeshBlueprint

ObjectBlueprint | nil

boneName

string

hideAlways

bool

hideInVehicleEntries

bool

Methods

Clone

Clone(): HidableSoldierMeshWeaponPart

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
HidableSoldierMeshWeaponPart The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the HidableSoldierMeshWeaponPart type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)