MatchmakingGameSettings
Summary
Constructors
MatchmakingGameSettings() |
MatchmakingGameSettings(guid: Guid) |
Properties
Name | Type |
---|---|
openToBrowsing | bool |
openToInvites | bool |
openToMatchmaking | bool |
openToJoinByPlayer | bool |
hostMigratable | bool |
ranked | bool |
adminOnlyInvites | bool |
enforceSingleGroupJoin | bool |
joinInProgressSupported | bool |
adminInvitesOnlyIgnoreEntryChecks | bool |
enablePersistedGameId | bool |
allowSameTeamId | bool |
Methods
Method | Returns |
---|---|
Clone() | MatchmakingGameSettings |
Static members
Name | Type |
---|---|
MatchmakingGameSettings.typeInfo | TypeInformation |
Constructors
MatchmakingGameSettings
MatchmakingGameSettings()
Creates a new MatchmakingGameSettings frostbite instance.
MatchmakingGameSettings
MatchmakingGameSettings(guid: Guid)
Creates a new MatchmakingGameSettings frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
openToBrowsing
bool
openToInvites
bool
openToMatchmaking
bool
openToJoinByPlayer
bool
hostMigratable
bool
ranked
bool
adminOnlyInvites
bool
enforceSingleGroupJoin
bool
joinInProgressSupported
bool
adminInvitesOnlyIgnoreEntryChecks
bool
enablePersistedGameId
bool
allowSameTeamId
bool
Methods
Clone
Clone(): MatchmakingGameSettings
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
MatchmakingGameSettings | The newly created structure. |
Static members
typeInfo
The type information for the MatchmakingGameSettings type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)