MatchmakingGameSettings

Summary

Constructors

MatchmakingGameSettings()
MatchmakingGameSettings(guid: Guid)

Properties

Name Type
openToBrowsing bool
openToInvites bool
openToMatchmaking bool
openToJoinByPlayer bool
hostMigratable bool
ranked bool
adminOnlyInvites bool
enforceSingleGroupJoin bool
joinInProgressSupported bool
adminInvitesOnlyIgnoreEntryChecks bool
enablePersistedGameId bool
allowSameTeamId bool

Methods

Method Returns
Clone() MatchmakingGameSettings

Static members

Name Type
MatchmakingGameSettings.typeInfo TypeInformation

Constructors

MatchmakingGameSettings

MatchmakingGameSettings()

Creates a new MatchmakingGameSettings frostbite instance.

MatchmakingGameSettings

MatchmakingGameSettings(guid: Guid)

Creates a new MatchmakingGameSettings frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

openToBrowsing

bool

openToInvites

bool

openToMatchmaking

bool

openToJoinByPlayer

bool

hostMigratable

bool

ranked

bool

adminOnlyInvites

bool

enforceSingleGroupJoin

bool

joinInProgressSupported

bool

adminInvitesOnlyIgnoreEntryChecks

bool

enablePersistedGameId

bool

allowSameTeamId

bool

Methods

Clone

Clone(): MatchmakingGameSettings

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
MatchmakingGameSettings The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the MatchmakingGameSettings type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)