MeshVariationDatabaseMaterial
Summary
Constructors
MeshVariationDatabaseMaterial() |
MeshVariationDatabaseMaterial(guid: Guid) |
Properties
Name | Type |
---|---|
material | MeshMaterial | nil |
materialVariation | MeshMaterialVariation | nil |
textureParameters | TextureShaderParameter[] |
Methods
Method | Returns |
---|---|
Clone() | MeshVariationDatabaseMaterial |
Static members
Name | Type |
---|---|
MeshVariationDatabaseMaterial.typeInfo | TypeInformation |
Constructors
MeshVariationDatabaseMaterial
MeshVariationDatabaseMaterial()
Creates a new MeshVariationDatabaseMaterial frostbite instance.
MeshVariationDatabaseMaterial
MeshVariationDatabaseMaterial(guid: Guid)
Creates a new MeshVariationDatabaseMaterial frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
material
MeshMaterial | nil
materialVariation
MeshMaterialVariation | nil
textureParameters
Methods
Clone
Clone(): MeshVariationDatabaseMaterial
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
MeshVariationDatabaseMaterial | The newly created structure. |
Static members
typeInfo
The type information for the MeshVariationDatabaseMaterial type.