MinimapData
Summary
Constructors
MinimapData() |
MinimapData(guid: Guid) |
Properties
Name | Type |
---|---|
position | Vec2 |
cameraPosition | Vec3 |
size | Vec2 |
overlayColor | Vec3 |
anchorPosVertical | float |
anchorPosHorizontal | float |
cameraLookDistance | float |
cameraDistance | float |
cameraFov | float |
overlayAlpha | float |
cameraRotation | float |
startZoomLevel | int |
innerZoomFactor | int |
maxZoomLevels | int |
centerOnCombatArea | bool |
rotationFromPlayer | bool |
positionFromPlayer | bool |
Methods
Method | Returns |
---|---|
Clone() | MinimapData |
Static members
Name | Type |
---|---|
MinimapData.typeInfo | TypeInformation |
Constructors
MinimapData
MinimapData()
Creates a new MinimapData frostbite instance.
MinimapData
MinimapData(guid: Guid)
Creates a new MinimapData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
position
cameraPosition
size
overlayColor
anchorPosVertical
float
anchorPosHorizontal
float
cameraLookDistance
float
cameraDistance
float
cameraFov
float
overlayAlpha
float
cameraRotation
float
startZoomLevel
int
innerZoomFactor
int
maxZoomLevels
int
centerOnCombatArea
bool
rotationFromPlayer
bool
positionFromPlayer
bool
Methods
Clone
Clone(): MinimapData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
MinimapData | The newly created structure. |
Static members
typeInfo
The type information for the MinimapData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)