PoseTransitionTime
Summary
Constructors
| PoseTransitionTime() |
| PoseTransitionTime(guid: Guid) |
Properties
| Name | Type |
|---|---|
| toPose | CharacterPoseType |
| transitionTime | float |
Methods
| Method | Returns |
|---|---|
| Clone() | PoseTransitionTime |
Static members
| Name | Type |
|---|---|
| PoseTransitionTime.typeInfo | TypeInformation |
Constructors
PoseTransitionTime
PoseTransitionTime()
Creates a new PoseTransitionTime frostbite instance.
PoseTransitionTime
PoseTransitionTime(guid: Guid)
Creates a new PoseTransitionTime frostbite instance and assigns it the provided Guid.
Parameters
| Name | Type | Description |
|---|---|---|
| guid | Guid | The Guid to assign to the newly created instance. |
Properties
toPose
transitionTime
float
Methods
Clone
Clone(): PoseTransitionTime
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
| Type | Description |
|---|---|
| PoseTransitionTime | The newly created structure. |
Static members
typeInfo
The type information for the PoseTransitionTime type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)