ServerSettings
Inherits from SystemSettings
Summary
Constructors
ServerSettings() |
ServerSettings(guid: Guid) |
ServerSettings(other: SystemSettings) |
ServerSettings(other: DataContainer) |
Properties
Static members
Name | Type |
---|---|
ServerSettings.typeInfo | TypeInformation |
Constructors
ServerSettings
ServerSettings()
Creates a new ServerSettings frostbite instance.
ServerSettings
ServerSettings(guid: Guid)
Creates a new ServerSettings frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
ServerSettings
ServerSettings(other: SystemSettings)
Casts an instance of type SystemSettings to ServerSettings. Will throw an error when trying to cast from an unsupported type.
Parameters
Name | Type | Description |
---|---|---|
other | SystemSettings | The instance to cast to ServerSettings. |
ServerSettings
ServerSettings(other: DataContainer)
Casts an instance of type DataContainer to ServerSettings. Will throw an error when trying to cast from an unsupported type.
Parameters
Name | Type | Description |
---|---|---|
other | DataContainer | The instance to cast to ServerSettings. |
Properties
instancePath
string
remoteControlPort
int
duplicationChance
float
maxQueriesPerSecond
int
corruptionChance
float
remoteAdministrationPort
string
maxDropDuration
float
reorderingChance
float
humanHealthMultiplier
float
serverName
string
minDropDuration
float
saveGameVersion
int
packetDrops
float
dropSpikeChance
float
maxLatency
float
outgoingRate
int
incomingRate
int
playlist
string
savePoint
string
ingameTimeout
float
outgoingFrequency
float
respawnTimeModifier
float
minLatency
float
serverPassword
string
timeoutTime
float
playerCountNeededForMultiplayer
int
vehicleSpawnDelayModifier
float
debugMenuClick
string
administrationPassword
string
loadingTimeout
float
dedicatedServerCpu
int
deathmatchDebugInfo
bool
timeoutGame
bool
aiLooksIntoCamera
bool
isStatsEnabled
bool
isTreeDestructionEnabled
bool
havokCaptureToFile
bool
showTriggerDebugText
bool
isInternetSimulationEnabled
bool
disableCutscenes
bool
jobEnable
bool
threadingEnable
bool
drawActivePhysicsObjects
bool
isRanked
bool
unlockResolver
bool
scoringLogEnabled
bool
havokVisualDebugger
bool
isSoldierDetailedCollisionEnabled
bool
loadSavePoint
bool
isSoldierAnimationEnabled
bool
isAiEnabled
bool
isReconfigurable
bool
isDestructionEnabled
bool
forcePlaylist
bool
isNetworkStatsEnabled
bool
autoUnspawnBangers
bool
regulatedAIThrottle
bool
enableAnimationCulling
bool
fallBackToSquadSpawn
bool
allowIndestructibleParts
bool
isPresenceEnabled
bool
waterPhysicsEnabled
bool
respawnOnDeathPosition
bool
isRenderDamageEvents
bool
vehicleSpawnAllowed
bool
queryProviderEnabled
bool
isDesertingAllowed
bool
debrisClusterEnabled
bool
administrationEnabled
bool
administrationLogEnabled
bool
administrationTimeStampLogNames
bool
administrationEventsEnabled
bool
administrationServerNameRestricted
bool
threadedLoadingEnable
bool
vegetationEnabled
bool
Static members
typeInfo
The type information for the ServerSettings type.