ShotConfigData
Summary
Constructors
ShotConfigData() |
ShotConfigData(guid: Guid) |
Properties
Methods
Method | Returns |
---|---|
Clone() | ShotConfigData |
Static members
Name | Type |
---|---|
ShotConfigData.typeInfo | TypeInformation |
Constructors
ShotConfigData
ShotConfigData()
Creates a new ShotConfigData frostbite instance.
ShotConfigData
ShotConfigData(guid: Guid)
Creates a new ShotConfigData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
initialPosition
initialDirection
initialSpeed
inheritWeaponSpeedAmount
float
muzzleExplosion
ExplosionEntityData | nil
projectileData
ProjectileEntityData | nil
secondaryProjectileData
ProjectileEntityData | nil
projectile
ProjectileBlueprint | nil
secondaryProjectile
ProjectileBlueprint | nil
alternateProjectiles
spawnDelay
float
numberOfBulletsPerShell
int
numberOfBulletsPerShot
int
numberOfBulletsPerBurst
int
relativeTargetAiming
bool
forceSpawnToCamera
bool
spawnVisualAtWeaponBone
bool
activeForceSpawnToCamera
bool
Methods
Clone
Clone(): ShotConfigData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
ShotConfigData | The newly created structure. |
Static members
typeInfo
The type information for the ShotConfigData type.