SoldierWeaponDispersion

Summary

Constructors

SoldierWeaponDispersion()
SoldierWeaponDispersion(guid: Guid)

Properties

Name Type
standDispersion FiringDispersionData
crouchDispersion FiringDispersionData
proneDispersion FiringDispersionData
jumpDispersionAngle float
proneTransitionDispersionAngle float
moveDispersionAngle float
moveZoomedDispersionAngle float
decreasePerSecond float

Methods

Method Returns
Clone() SoldierWeaponDispersion

Static members

Name Type
SoldierWeaponDispersion.typeInfo TypeInformation

Constructors

SoldierWeaponDispersion

SoldierWeaponDispersion()

Creates a new SoldierWeaponDispersion frostbite instance.

SoldierWeaponDispersion

SoldierWeaponDispersion(guid: Guid)

Creates a new SoldierWeaponDispersion frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

standDispersion

FiringDispersionData

crouchDispersion

FiringDispersionData

proneDispersion

FiringDispersionData

jumpDispersionAngle

float

proneTransitionDispersionAngle

float

moveDispersionAngle

float

moveZoomedDispersionAngle

float

decreasePerSecond

float

Methods

Clone

Clone(): SoldierWeaponDispersion

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
SoldierWeaponDispersion The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the SoldierWeaponDispersion type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)